NeverMind --------- Version 2.0 Copyright 2001 Timothy Lipetz lipetz@netset.com Recent versions and other software are available at: http://www.netset.com/~lipetz Overview -------- NeverMind is a variation of the popular logic game, Mastermind. It has two different play modes, with different hints. (See History below, for new features.) Legal Stuff ----------- NeverMind is Freeware. This means I retain the copyright, but allow copies of the program to be freely distributed provided they are unmodified and are not used for commercial purposes. This NeverMind.txt file must accompany all distributions. If you wish to include NeverMind in a collection of shareware/freeware, please contact me with the particulars. I reserve all rights to NeverMind and allow its distribution and use only under the above conditions. I make no warrantees about suitability of the program for any use, nor do I assume any responsibility for any consequences of its use. The Real Stuff -------------- Even though the program is free, I would like to know how much it is being used. So, please send me email if you like it. (Or if you don't like it, let me know why and I'll consider an enhanced release.) That's not much to ask in exchange for a free program. Thanks, lipetz@netset.com. Installation ------------ Remove any older copy of NeverMind before installing NeverMind 2.0. DO NOT SKIP THIS STEP !!! Since the older versions were based on PocketC, if you have no other programs using the PocketC runtime, you could remove that as well. Then just install Nevermind.prc in the usual manner. Playing ------- At the start of each round NeverMind picks a secret code. The code will contain from 3 to 6 letters or digits (see Options, below). You enter guess codes and NeverMind gives you hints about the correctness of your guess. When you enter the exact code you have won. You have up to 13 tries to get it right. Modes ----- In the ABC mode you enter letters and the hints tell you how many are in the right column(R) and how many of the remaining letters are in the wrong(W) column. In the 123 mode you enter digits and the first hint tells you how many are in the right column(R). The second hint treats the guess and secret codes as whole decimal numbers and tells you whether the secret code is greater than or less than your guess (<>) Options -------- Mode: Select ABC or 123 mode. Starts a new round. Letters up to: Select greatest letter. That is, the secret code will be formed of the letters from A to your selected letter. Starts a new round. Digits up to: Select greatest digit. That is, the secret code will be formed of the digits from 1 to your selected digit. Starts a new round. Cols.: Sets the number of letters/digits in the secret code. Starts a new round. Other Buttons ------------- Undo: - Backs up one letter/digit. Enter: - During a game this button appears when you have entered a complete guess. Pressing Enter will lock in that guess and show the corresponding hints. You can also use the Enter button when a game is over to start a new game with the same options. History ------- Version 1.0 - 1/98 - all basic features - ran on early version of PocketC (before new event model) Version 1.1 - 3/98 - clean up of UI using new event model Version 1.2 - 12/98 - minor bug fixes and include PocketC runtime in zip Version 1.3 - 5/00 - runs from its own launch icon Version 2.0 - 8/01 - complete rewrite in C++ (no longer requires PocketC runtime), uses standard Palm user interface, added Enter button to allow study of full guess prior to committing (user-requested feature), moved some items to a menu to allow cleaner layout of the form. Also, you can now interupt a game, go to other programs, and when you return to NeverMind it will be in the state it had when you left. Timothy Lipetz 12/26/98 - 8/24/01