Fingerspelling in American Sign Language
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American Sign Language (ASL) is the principal means of communication of the deaf and hearing-impaired in the United States. Unlike signed English, which uses signs for English words and relies on English constructions, ASL is an independent language with its own lexicon and grammar. In general, each sign of ASL has four independent variables: handshape, location, movement, and orientation. However, among the signs of ASL is a manual alphabet consisting of single, one-handed shapes that do not vary with respect to location, orientation or movement. These manual letters occur in two different capacities: as constituents of a large number of ASL signs (for example, the handshape of the ASL signs for 'meet' and 'trespass' consists of the letter G), and as the means of fingerspelling. Fingerspelling is an essential resource of ASL, used to provide verbatim representation of English words, acronyms, phrases, and sentences or to communicate proper names of people, places, and events or technical terms or slang expressions or any item of English that lacks an established sign within ASL. Situated at the point where ASL and English come together, fingerspelling is a route for new signs to enter ASL: fingerspelled English words becoming new ASL signs in their own right. These features make fingerspelling a core element in the curriculum of all who learn ASL, whether deaf children whose first language is ASL or the many others who seek to acquire the language. RESEARCH Linguistic study of ASL and other signed languages has
shown them sharing many of the basic structural and dynamical characteristics
of spoken languages. Thus, like words, individual signs are organized
sequentially into segments and within the production of a sign a segment
can interact with those that come before or after it; a phenomenon termed
co-articulation by linguists. Even though the manual alphabet consists
only of handshapes, evidence from video recordings and datagloves show
that both these forms occur in fingerspelling. ASL also exhibits other
dynamic characteristics of speech, such as acceleration and deceleration,
damping, and degree of hold; these too are found in fingerspelling. The
challenge facing the creation of an interactive fingerspelling program
stems from the need to adequately reflect these structural and dynamical
effects. Currently, there are various initiatives interested in creating
fingerspelling programs and/or sign dictionaries, but it is not clear
at this stage how and to what extent they will deal with these effects.
The kind of dynamical problems involved are, however, familiar to computer
graphics artists and animators: making figures realistically simulate
the naturally occurring dynamics and transition movements of limbs and
bodies is the most basic task facing any animator, and animators have
assembled techniques for dealing with them. There are, to my knowledge,
no fingerspelling initiatives from this direction. The project presented
here proposes using the 3-dimensional modeling, figure animation and computer
graphics resources at ACCAD as the basis for its approach; by combining
animation techniques with knowledge of ASL and fingerspelling phonetics,
it constitutes an original, interdisciplinary research initiative. Fingerspelling
is only a small part of ASL. A considerably more ambitious undertaking
would be a full-scale ASL simulation. The results of the present project
could serve as a first phase of such an undertaking.
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Part of grant proposal submitted to the Battelle Endowment at the Ohio
State University. The application was successful, and the project is now
in its first phase. The current team consists of Brian Rotman [Principal
Investigator], Matt Lewis [Technical Director],
Project Description AIM To construct
a computer program for fingerspelling in American Sign Language (ASL)
which would benefit: |
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There is much interest in gesture right now, especially, as in the project here, in relation to digital technology. One place to start is Waleed's useful compilation Machine Gesture and Sign Language Recognition Another compilation in the form of an annotated gesture webography is given here by Ganesh Ramachandran |